My sq is in the process of re-doing our unit patch, not radically, but enough to bring it up to date, conform the the heraldic standards more, and make it a little more "ABU appropriate."
Most of the Illustrator stuff I'm just fine at, but there are some more .. complex ... aspects that I need a little help with.
For someone with that background, you've probably got the tools (ie. a pen-tablet based input) and the talent (you do this for a living or quite a bit more than I do) to execute this in a short time while I'll spend a week or more fumbling around with Illustrator to do it poorly.
What I very specifically
need help with is the airplane on our unit patch. The patch was originally done circa 2004, and we left the top-of-wing markings off, mostly because we were lame. I'd like to re-do the airplane a little more cleanly, keeping up with more correct design criteria and techniques, versus the absolute crap way I did it 13 years ago.
Here's the current patch:
and the plane by itself:
The plane graphic was literally created by taking a 172 or 182 in Flight Sim 2000, flying it out over the water, finding just the right external angle and taking a screen capture to paint over.
I added the black lines because I'm a frustrated cartoon artist or something, and had no better way to make the graphic "look" right with my skill set at the time.
I've subsequently improved that by taking the Abacus Software CAP pilot aircraft and doing the same thing in Prepar3d so that paint scheme looks *mostly* right
In any event, if you're interested, I can send you the files we already have. There's the enticement of prominent mention in the the history of the patch, and we'll send you a couple patches when we get them re-produced.